Product Design

Design for Needs

Design for Good

Product Design is an applied visual art degree that prepares individuals to use design techniques to create manufactured goods and effectively communicate design solutions.  At CBU we prepare students to not only be successful product designers for consumer goods, we also prepare students to design for the undeserved populations of the world. The Product Design degree included instruction in designing in a wide variety of plastic and digital media, prototype construction, design development and refinement, principles of cost saving, and product structure and performance criteria relevant to aesthetic design parameters.

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Product Design Degrees

CBU Product Design offers a Minor which provides core instruction in product design along with interdisciplinary training alongside architecture, graphic design, visual experience design, illustration, and interior design – all taught from a Christian worldview preparing our students to live Biblical based missional lives.

Optional Elective Focus

CBU Product Design is created with a flexible curriculum, allowing students to utilize electives to support their interests.  Situated within a large art and design college, production design majors have the chance to draw from other fields to enhance their education.

CBU Product Design

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Product Design Minor

Product Design is an applied visual art degree that prepares individuals to use design techniques to effectively communicate ideas and information to business and consumer audiences via the creation of effective forms, shapes, and packaging for manufactured products.  Includes instruction in designing in a wide variety of plastic and digital media, prototype construction, design development and refinement, principles of cost saving, and product structure and performance criteria relevant to aesthetic design parameters.

Lower Division Requirements

DES 110 Design Thought Foundations I

Units: 3. Offered: Fall, Spring.

The course will be an introduction to 2D design thinking, as applied to the interrelated, interdisciplinary fields of design and as understood from a biblical world-view. Basic design theories, principles, major movements and works will be covered. Basic creative approaches and design expressions are explored through projects, class discussions, field trips and lectures. This course is an introduction to the design paths available through the College of Architecture, Visual Arts, and Design, but also serves non-design majors interested in discovering design.

EGR 263 Intro to 3D Computer Aided Design

Units: 3. Offered: Fall.

This course introduces students to three dimensional (3D) computer aided design (CAD) using Solidworks software. Students will learn to create sketches, extrusions, revolutions, and holes. Design considerations for 3D printing and/or rapid prototyping will be included.

GDM 150 Fundamental UI / UX

Units: 3. Offered: Fall, Spring.

This course serves as an introduction to a variety of visual, navigational and structural approaches in the user experience (UX) and interface (UI) building process. The primary goal is for students to better understand how to design for various digital and environmental user experiences. Topics that will be covered include research, navigation systems, visual hierarchy, prototyping, testing and best practices. A strong emphasis is placed on conceptual development, structure, interactivity, and design aesthetics that will result in effective physical and virtual user experience solutions.

Upper Division Requirements

DES 310 Design Thought Practicum

Units: 3. Offered: Fall.

Design Thought Practicum builds on and continues the process of understanding interdisciplinary design thinking.  The aim of the course is for students to apply the principles and processes of design thinking to the act of design. Students will work in interdisciplinary teams to complete design exercises and projects.  Topics include developing a larger framework for design, design methods, design process, human factors in design, and environmental factors. Prerequisite: DES 110.

EGR 384 Human Factors and Ergonomics

Units: 3. Offered: Spring.

Physiological systems and psychological characteristics; ergonomics; anthropometry; effects of the physical environment on humans; occupational safety and health; work methods.

GDM 350 Advanced UI/UX

Units: 3. Offered: Spring.

This course takes a deep dive into designing User Interface (UI) and User Experience (UX) for mobile and emerging technologies and will critically examine conceptual innovations in the field. On a practical level, students work with information architecture, prototyping and wireframing tools, usability assessment, and best practices for design communication.  Pre-Requisite: GDM 150

PRD 411 Directed Product Design Lab

Units: 4. Offered: As Offered.

This lab based course utilizes the creative process and methods in product design through the design of projects escalating in scale and complexity. Topics include empathetic research methods, environmental factors / ergonomics, modeling, form giving, prototyping,and visual communication.  Prerequisites: EGR 263, DES 110, GDM 150.

Student Learning Outcomes

Interior Design Student Learning Outcomes (SLO)

  1. Faith Integration: Students will apply a Christian worldview to the moral and ethical questions inherent in the product design industry.
  2. Design Literacy: Students will demonstrate a critical and working familiarity with the themes and concerns of product design.
  3. Creative Thinking: Students will demonstrate the ability to engage in associative/spatial thinking dynamically.
  4. Media Fluency: Students will command the inherent dynamics of three-dimensional design and two-dimensional media as applied to the principles of professional product design techniques and best-practices workflows.
  5. Professional Awareness: Students will assess the professional implications of their expressive decisions and to apply techniques of professional presentation.

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